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Mixed Reality, Prototyping |

Individual Project, Spring 2018 

Extruded Singularity, as a preliminary exploratory, is confined to one facade that has the expanded ability. The expanded ability is based on the facial recognition system which can calculate eye movement and generate virtual vanishing point on the surface. Thus, the facade itself becomes an expanded virtual space.


We have to admit that there is a general trend of further developed virtual space but decaying reality.

There is no doubt that the living space and resources have been a perennial topic of the survival of mankind. Mars-colonization? Absolutely, lots of people believe that it is a practical way of human expansion. But this outward expansion will not be discussed here. Instead, the core of this project is to explore the possibilities of inward expansion within our limited physical space.

Then, let's suppose that in order to meet the needs of human survival, all individuals in the real world should reduce their demand on the environment. If we have to live in a boxy room, is there any way that we could expand our limited living space? To be more specific, I guess the question is:


How might we extend our living environment in a new mixed reality way that allows us to stay connected with the physical world?


The project envisions a scenario where people could use technology to expand their living space virtually while maintaining a healthy physical environment for their bodies. Compares to AR that filters the world with a mobile screen, or VR that put a screen glasses in front of your eyes, Extruded Singularity enables people to enjoy the immersive experience with anti-screen-based types of media, which provides a better blend of the physical world and the virtual world.




Extruded Singularity is not only beyond holography, but also a middle ground between AR and VR, which enables people to create a brand new lifestyle. 

For a Single User

As an ambiguous medium, Extruded Singularity can be an observation window or a showcase but not an immersive constraint of the human body.


For Multiple Users

As an ambiguous medium, Extruded Singularity can be an observation window or a showcase but not an immersive constraint of the human body.

Extruded Singularity is able to connect multi-user rooms and create a virtual public space with the flexibility of various display scales.



The virtual common space created by multiple users could be a living room, a recreation room or even a conference room that allows different users to communicate and interact with others by sharing multiple media and the virtual space.

 A demonstration shows the possibility to extract an object from another virtual space.

Imagine an object can be delivered to your workspace from your cooperator's studio. Then you can check, edit or save the object with a shared usage right with your cooperator, which may provide a synchronized way of cooperation. 


The left drawing is a plan view of Schindler House. The house is quite an avant-garde in 1971, because it is composed of two young families within four independent studios. It lacks a living room, which means, there is no common space for these four designers to share.

The Schindler House raises a question for me: except for the precious physical environment on the earth, would it be possible if people share their living room by using technology to create a virtual common space?  If so, what would the future interaction be like?

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